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SGTLS is a beta release of the game which means it has bugs/issues which cause the server to crash or people playing it have the client side game crash as well. If you play SGTLS for any length of time due to the bugs it is a guarantee that either the server will crash or your client side game will go unresponsive or crash. With that said, however all that you need to do if you want to keep playing is relaunch the game from you machine or wait a minute and rejoin the server you where playing on (most servers auto restart when they crash). Please don't stop playing the game if the server or your client crashes, just restart and keep playing! A player on the Goauld team can choose a 'grenade' that is like a mini turret which is called a Tac grenade. To place the grenade you have to crouch, point to where you want to place it (it needs be placed on flat surfaces and can't just be placed anywhere) and then use your secondary fire key to place/set the grenade (it takes 2-4 seconds). The Tac grenade will only work against the opposite team (Tauri) and is destroyable by either teams weapons if it is shot at. What the player is doing is called bunny hopping. Bunny hoping is a process where you use a games sprint function and jump and or crouch at the same repeatedly which makes you move very fast. Bunny hopping has long been debated by gamers as 'grey area' topic because it is considered to be a function which some people believe is unfair to use. Due to SGTLS having a sprint function an experienced player who has learned to bunny hop in other mods/games can learn how to do it very quickly. When a player is bunny hopping they will be much harder to hit then someone who is not. It is recommended that you take the time to learn how to bunny hop and utilize it so other players don't have an unfair advantage over you. If someone in the game is playing music o talking no-stop and it is interfering with your game play SGTLS has a built in feature to mute/silence a player. To do this in the main menu of the game select the "Mute Players" button and then select the players specific name whom you want to mute/silence. Once you have done that you will no longer hear the person for as long as you stay on the server. Some servers operators also run server side plugins which allow you conduct votes to mute/silence a player as well. An example of one plugins command to do a vote to mute a player is to type the following in game: vote mute
How do I use certain commands in game to vote for the next map or to conduct other votes (ban/kick)?
Depending on what plugins the server is running for in game management you can do things like start votes for maps, nominate maps for votes, vote for the next map and so on. The command vary depending on what the server runs. Some example commands are as follows: rtv (starts a vote to issue a map change), vote kick/ban (starts a vote to kick/ban a specific player) and nominate MapName (nominates the map for consideration to be the next map or for a map vote). To find out all the commands available to you as a player on the server you like to play just ask one of the server administrators for them in game when you are playing with an admin. :Press the letter "m" and then select the opposite team of which you are currently [Gouald or Tarui] This weapon is special and unique to the Tauri teams scout class player. This secondary fire is a weapon that is only effective against the Goauld Kull warrior class. What it does it is when a Kull warrior is hit with it it makes him move a lot slower and makes him more vulnerable to taking damage for a short period of time. If you are having a hard time taking down Kull warriors team up with one of your teammates who is a scout and you'll be able to take them down much easier. Depending on the server administration plugin being used by the server owner you can do things like vote and set options for yourself in the server's in game menu. Full use of the number keys while playing SGTLS isn't available using the default client installation because it doesn't bind all the number keys for you. In order to use the full range of the numbers for in game menu's you must edit the client side config.cfg file to add in configuration for the numbers zero/eight & nine. To do this you need to browse your computers local file set to locate the config.cfg file which is usually located in the following directory: C:\Program Files\Steam\steamapps\sourcemods\sgtls\cfg\. Once you have located the file open it up in Notepad and then add in the missing lines for the numbers zero/eight/nine as follows: bind "0" "slot0"- bind "8" "slot8"- bind "9" "slot9", then save the file. After you have done that you should have the full use of the numbers to use in the in game menus. This issue is caused by Steam and it having a default check box marked in it's setting. To resolve this issue after you have started up the game and are looking at the server list uncheck the box at the bottom which says "Show Map List". Once you have done this you should then see all the server available. If you have setup any filters for the server viewer (such as don't display any servers with a ping over 200) it is suggested that you remove them as they will limit the total number of servers that are viewable in the list as well. Depending on the type of statistics the server utilizes it may have different ways of accessing them in game. In addition some stats programs are only web based so you would have to visit a web site address to view them. It is recommended that you contact an admin on the server(s) you like to play on to find out the exact way to access stats if they are running them. An example of web based stats is the one used by some of the clans who play SGTLS which can be viewed at http://stats.sgtls.com . For stats programs that are only available in game they usually display information via the chat function in the game while playing or are available by staying stats or statsme in the game chat. SGTLS doesn't support the use of bots as actual players. The mod has a function built into it which allows server administrators to spawn bot (they are Goauld Serpent's) which can be killed. With that said though there is no functionality built into them to make them smart enough to play with live players. If you come across a bot it most likely be stuck somewhere, walking/running around aimlessly or doing something a real player wouldn't. Sometimes bots are spawned by server plugins in order to draw players into the server because they make it look like a real live player is in the server. Also there are sever plugins which spawn a player bot which in spectator mode in and attempt to to draw players into the server as well. Even if you enter a server and find that the other player is a spectator or in game bot it is recommended that you don't leave the server because of it. If you hang around in an empty server for a few minutes other players usually join the server and you can get a good game going. If you attempt to join a server and it doesn't allow you to join the server saying you are banned it is because the server administrators are running an anti-cheat plugin or one of the servers administrators has manually banned you from the server for violation of it specific rules. Some of the anti-cheat plugins are conduct global banning across game platforms so there is a chance if you banned for using a cheat on a different game it could also keep you from being able to play SGTLS. If you have been banned from a server you need to contact the clan/organization that runs the server to inquire about the ban. Usually you can post inquires on the clan/organization's forums, via email addresses posted on their web site or via a contact form on the web site. If you have been banned and believe it to be unfair it is strongly suggested that you contact the clan/organization that runs the server and formally protest the ban using the process they provide to do so. There is a know issue with the usage of C4 in the mod which is well know by the mods players. We are not going to mention in this FAQ how to crash a server using C4 in an attempt to keep it from happening. With that said though, if C4 is being used actively on a server and the specific combination of events occurs that has to do with it the server will crash immediately. When this happens, it is recommended that you just disconnect from the server, wait a minute or two and then rejoin the server after which you can play normally again. In order to record/play a demo using Steam based games you need to follow the instructions as provided by Valve. For all the information in regards to making demos of your game play visit Valve's developer web page here. As we have stated before SGTLS is a beta mod with lots of bugs and this specific error is one of them. It usually happens due to a memory leak/error and resulting in you suddenly being taken to your desk top while playing. This bug is a known bug and it happens to everyone no matter what kind of system you are playing on. If this occurs simply start up SGTLS again and rejoin the server you where playing on. This error happens occasionally in game but most frequently happen on map changes. |
Yes the mod is completely free to play now that Steam/Valve has removed the requirement of owning a paid version of a game to play it's source based third party mods. The first step is to install Steam [ link ] and then create a steam account. Second once Steam is installed you need to download/install the Source SDK 2007 from with in the tools under you games library (right click on the steam icon in your system tray, select 'Library', then to the right of the Search [top left] select 'Tools' from the drop down, this will then list the tools available to you to download which you then need to right mouse click on the one listed above and select 'Install Game'). Once you have got a Steam installed and the Source SDK 2007 tools the next step is install/run the SGTLS mod using it's own executable which will put the games files in the appropriate Steam files folder to allow you to play the game. Once you have downloaded/ran the mods Version 1.1 Full Client installation file (sgtls_beta11_full.exe) you are then ready to play the game through Steam. See question #6 for the download link URLS to install the game. The base install of SGTLS requires 1.5 GB of hard drive space (Excluding Steam, Source SDK Base files, and Custom Content). Once you start playing SGTLS you will be required to download custom maps & files depending on the server you play on. Depending on the servers custom maps you may very well end up needing an additional 1-2 more GB of space on your hard drive. The minimum recommended computer specifications to play SGTLS are as follows: 1.7 GHz Processor, 512MB RAM, DirectX 8 level Graphics Card, Windows Vista/XP/2000, Mouse, Keyboard, Internet Connection. NOTE: If your system meets the minimum specifications to play the mod it still may play undesirable for you on certain servers or require you to lower the games settings for it to play more smoothly. The recommended setting to play SGTLS are as follows: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX 9 level Graphics Card, Windows Vista/XP/2000, Mouse, Keyboard, Internet Connection The SGTLS mod download is available in a variety of places on the Internet. It doesn't matter where you download it from but the important thing to remember is to verify you are downloading and running the installation for the 1.1 version of the mod. If you install any other version you won't be able to join any of the servers unless you upgrade it. You can install the mod using international/European download sites provided by the mods developer here & for North American based players you can download the mods installation file (and other mod related files) here. Log out Steam, Download the mods 1.1 version installation file, run the installation file, restart Steam, go to your Library page, click on "Stargate: The Last Stand" in your games list and then click the 'play' button. The simple answer is because of Stargate licensing regulations. Only a mod that has the licensing for Stargate from MGM (which cost over a million US dollars) would be able to be downloaded/updated via a gaming portal like Steam. Thus due to licensing and Non-disclosure agreements any mods that are made must be manually downloaded/installed. No, SGTLS will not run on a Macintosh operating system. Just in the last year the Steam platform and some of it it's games became available to Macintosh system users. Seeing how it would take a ton of work to revamp/recode the mod to run on a different operating system then Windows the likeliness of it ever being available to Macintosh system users is almost non-existent. This is either because the player left the server as you where joining it or because the server utilizes a spectator bot or in game bot that leaves the server automatically when a real player joins. If you join a server and it is empty it is recommended you stay in the server for a few minutes to see if other players join it (they usually do depending on the player base available to play at the exact time you are on). Yes, SGTLS will run fine a 64 bit installation of the Windows 7 operating system. If you are experiencing problems running SGTLS in Windows 7 then it suggested that you try installing it using "Compatibility Mode". If you are having issues with running SGTLS it is recommended you research the topic on the Internet for further information, ask other SGTLS players you know for assistance or visit one of the clans/organization that play SGTLS web sites and ask for assistance. Launch/Log into Steam, right mouse click on the 'Steam' icon in your system tray, select "Library', right mouse click on 'Stargate: The Last Stand' and click on "Create Desktop Shortcut". If the mod is running really slow and is choppy it could be due to a variety of reason. Some of the reasons could be because your systems specifications do not meet the minimum specifications to play, because you have other programs running in the background on your computer, your virus scanner is running a scan job in the background, you are downloading files or have files shared which people are downloading from your computer and you are running the games settings on high at a large screen resolution. If you are having issues with the mod playing really slow our choppy first thing you need to do is check that no other programs are running on your system except Steam and the game, check your network connectivity to ensure it isn't being over utilized (is someone else in our house downloading movies/music?), check to ensure you are playing on a server that is as close to your actual location with as low of a in game ping as possible, check to see if your in game settings are set to high and if so reduce them to Medium (or even low if needed) and try reducing the screen resolution you are using by one or two setting smaller. To keep the intro movie introduction from playing when you first enter the mod conduct the following: Log into Steam, right mouse click on the Steam icon in your system tray and select 'Library', then right mouse click on Stargate: The Last Stand and select 'properties', then click on the 'Set Launch Options', type in -novid, then hit the 'OK' button and close the properties box. After which you shouldn't see the introduction video for the mod anymore. |
Once you have downloaded the SGTLS Mapping SDK and installed it start the Source SDK application, set the engine version to "Orangebox" (also known as the Source Engine MP) and then open the Hammer editor. This is due to a known issue with the Source SDK which nothing can be done about. A workaround you can use is to use Source Engine 2007 to do your mapping and then compile the map using the Source Engine MP (Note: You will need to create the STLS configuration for both engines) Some basic models/prefabs are in the mapping SDK [ link ] other then that the only models/prefabs that are available are the ones released with the mods base file set. If you rummage through your SGTLS files folder sets you'll find lots of models/prefabs available to use which are not necessarily used in the mods official three maps. A custom file [sgtls.fgd] for the Hammer editor containing the SGTLS mods entities made by a community mapper named Rakshu can be found on the community web site here. In addition, the huge list of the mods entities/props/objects was put together by Senseit and can be found on the developers web site here. There also in that thread is the weapons list and other general information which you might find helpful for mapping for SGTLS as well. |
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